@startuml
sprite $ello [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000012210000000000000000000000
0000000000000000026ADFFFFFFDA6100000000000000000
0000000000000005CFFFFFFFFFFFFFFC5000000000000000
00000000000005DFFFFFFFFFFFFFFFFFFD50000000000000
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00001FFFFFFFFFD1004DFFFFFFFFD4001DFFFFFFFFF10000
000009FFFFFFFFFD200059DEED950002DFFFFFFFFF900000
000001FFFFFFFFFFF70000000000007FFFFFFFFFFF100000
0000006FFFFFFFFFFFE7200000027EFFFFFFFFFFF6000000
0000000BFFFFFFFFFFFFFDBAABDFFFFFFFFFFFFFA0000000
00000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000000
000000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFD100000000
0000000001CFFFFFFFFFFFFFFFFFFFFFFFFFFD1000000000
00000000000AFFFFFFFFFFFFFFFFFFFFFFFFA00000000000
0000000000005EFFFFFFFFFFFFFFFFFFFFE5000000000000
000000000000018FFFFFFFFFFFFFFFFFE800000000000000
00000000000000006CFFFFFFFFFFFFC60000000000000000
000000000000000000147ABCCBA740000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_ELLO(_alias) ENTITY(rectangle,black,ello,_alias,FA6 ELLO)
!define FA6_ELLO(_alias, _label) ENTITY(rectangle,black,ello,_label, _alias,FA6 ELLO)
!define FA6_ELLO(_alias, _label, _shape) ENTITY(_shape,black,ello,_label, _alias,FA6 ELLO)
!define FA6_ELLO(_alias, _label, _shape, _color) ENTITY(_shape,_color,ello,_label, _alias,FA6 ELLO)
skinparam folderBackgroundColor<<FA6 ELLO>> White
@enduml